<div class="score">(set: $score to 0)[Points: $score ]</div> <br/><br/> <div style="float:left;"><img src="https://docdrop.cu.studio/inte5340/images/inte5340.sum22.png" height="400px"></div> <p>Once upon a time there was a lonely online course that lived in a world of sameness - rubrics, discussion threads, systems, and syllabi.</p> (t8n:"fade-up")+(t8n-delay:2s)[<p>The course longed to be engaging and impactful, and decided to remix itself as a //Hero's Journey// - to excercise concepts such as [[hard-fun]], [[agency]], and [[critical media literacy]]. </p>] (t8n:"fade-up")+(t8n-delay:4s)[<p>This is our (branching) story.</p>] <div class="score">(set: $score to it +1)[Points: $score ]</div> <br/><br/> <table width="100%" border="0"> <tr> <td valign="top"> <div style="float:left;"><img src="https://docdrop.cu.studio/inte5340/images/inte5340.sum22.png" height="400px"></div> </td> <td valign="top"> <div class="message">''Student agency'' gives students voice and choice, in how they learn.</div> (t8n:"fade-up")+(t8n-delay:2s)[<p>In a nutshell, the course teaches [[critical media literacy]] while embracing methods of ''student agency'' and a philosophy of [[hard-fun]].</p>] (t8n:"fade-up")+(t8n-delay:3s)[As the course is centered on storytelling, students select a course theme - or storyworld - in which to play. [[Hard-fun ->hard-fun]] is then immersed within said storyworld, and students are invited to [[remix characters, concepts, media, subplots, and pedagogies ->critical media literacy]] with broad creative ''agency''.] (t8n:"fade-up")+(t8n-delay:4s)[ (if:$score > 2)[<hr><center>you've earned 3 points ##[[click here to proceed->Branching]]</center></p>]] </td> </tr> </table> <div class="score">(set: $score to it +1)[Points: $score ]</div> <br/><br/> <table width="100%" border="0"> <tr> <td valign="top"> <div style="float:left;"><img src="https://docdrop.cu.studio/inte5340/images/inte5340.sum22.png" height="400px"></div> </td> <td valign="top"> <div class="message">''Hard-fun ''is project based learning (PBL) that is equal parts //''challenging''// and //''playful''//. ~ Seymour Papert</div> (t8n:"fade-up")+(t8n-delay:2s)[<p>In a nutshell, the course teaches [[critical media literacy]] while embracing methods of student [[agency]] and a philosophy of ''hard-fun''.</p>] (t8n:"fade-up")+(t8n-delay:3s)[As the course is centered on storytelling, students select a course theme - or storyworld - in which to play. ''Hard-fun'' is then immersed within said storyworld, and students are invited to [[remix characters, concepts, media, subplots, and pedagogies ->critical media literacy]] with broad creative [[agency]].] (t8n:"fade-up")+(t8n-delay:4s)[ (if:$score > 2)[<hr><center>you've earned 3 points ##[[click here to proceed->Branching]]</center></p>]] </td> </tr> </table> <div class="score">(set: $score to it +1)[Points: $score ]</div> <br/><br/> <table width="100%" border="0"> <tr> <td valign="top"> <div style="float:left;"><img src="https://docdrop.cu.studio/inte5340/images/inte5340.sum22.png" height="400px"></div> </td> <td valign="top"> <div class="message"><strong>Critical media literacy</strong> is the understanding of media formats, influences, and opportunities. It is a deepened <i>ability-with</i> and <i>innoculation-to</i> //''media manipulation''//. </div> (t8n:"fade-up")+(t8n-delay:2s)[<p>In a nutshell, the course teaches ''critical media literacy'' while embracing methods of student [[agency]] and a philosophy of [[hard-fun]]. </p>] (t8n:"fade-up")+(t8n-delay:3s)[As the course is centered on storytelling, students select a course theme - or storyworld - in which to play. [[Hard-fun ->hard-fun]] is then immersed within said storyworld, and students are invited to remix characters, concepts, media, subplots, and pedagogies with broad creative [[agency]].] (t8n:"fade-up")+(t8n-delay:4s)[ (if:$score > 2)[<hr><center>you've earned 3 points ##[[click here to proceed->Branching]]</center></p>]] </td> </tr> </table> <div class="score">[Points: $score ]</div> <br/><br/> <img src="https://docdrop.cu.studio/inte5340/twine-chart.png" style="float:left; padding:10px;" width="400px;"> ''Branching'' is a form of hyperlinked storytelling, in which the user is given choices that take the story in different directions. Users might pick a character, make a decision, choose a path, or have conversations with fictional characters. (t8n:"fade-up")+(t8n-delay:3s)[<p>This might also be called //''flowchart storytelling''//, as the authoring platforms look a lot like flowcharts - - outlining all of the various crossroads and possibilities. As opposed to traditional storytelling, branching is //''non-linear''// and allows for infinite possibilities and complexities.</p>] <div align="center"> This enables a //''Choose Your Own Adventure''// (t8n:"dissolve")+(t8n-time:0.5s)+(link:"form of<br/>storytelling and authoring")[=form of<br/> ''teaching'' and ''learning'' (set: $foo to 1).</div> (if:$foo > 0)[<div align="center"> ##And [[here we are at ACT 03->ACT 03]].</div>] <div class="score">(set: $score to 0)[Points: $score ]</div> <br/><br/> <div align="center"><img src="https://docdrop.cu.studio/inte5340/images/Three-act_structure.png" height="200px"></div> (t8n:"fade-up")+(t8n-delay:2s)[ ''PLOT POINT:'' By design, this course branches further into student-choice with ACT03 and invites students to conclude the storyline at their own discrection. ###Coincidentally, you all have also chosen //''Choose Your Own Adventure''// storytelling as our ACT03 topic!!! So we wil spend weeks 6 & 7 tinkering in this space and we will orient your medium-thing 03 project accordingly. For your final medium-thing, you are invited to remix, spin-off, and conclude any of our Summer 22 storylines: ] (t8n:"fade-up")+(t8n-delay:4s)[<ul> <li>[[The Volgons->Volgons]] <li>[[Baymax->Baymax]] <li>[[Walt Disney->Disney]] <li>[[Deus ex Machina]] </ul>] <div class="score">(set: $score to it +1)[Points: $score ]</div> <br/><br/> <img src="https://static.wikia.nocookie.net/muppet/images/f/f7/Vogons.jpg/revision/latest?cb=20060903112716" width="300px" style="float:left;padding: 10px;"> #"People of Earth..." The Volgons initiated our story with a threat to destroy the Earth to make way for an intergalactic causeway. To escape, INTE5340 hitched a ride on a starship named //Heart of Gold. // - a ship which has the galaxy's only //''infinite improbability drive''//. The ''infinite improbability drive'' is a bit of a slot machine for remixing realities. INTE5340 students couldn't resist its allure. And we landed in a strange remix of San Frantokyo Tech and CU Denver. <a href="https://anchor.fm/cu-ldt/episodes/Vogon-Notification-e1kfd87">In episode 3 of our class podcast</a>, the Vogons followed up with us about impending destruction of the planet... pending appropriate paperwork. The Vogons are known as the galaxy's greatest bureacrats, which seems to have worked in our favor. (t8n:"fade-up")+(t8n-delay:2s)[<ul> <li>The Volgons <li>[[Baymax->Baymax]] <li>[[Walt Disney->Disney]] <li>[[Deus ex Machina]] (if:$score > 3)[<div align="center"> ###[[there's just one catch->finally]]</div>] </ul>]<div class="score">(set: $score to it +1)[Points: $score ]</div> <br/><br/> <img src="https://www.thesun.co.uk/wp-content/uploads/2016/12/nintchdbpict0000009167901.jpg" width="300px" style="float:left;padding: 10px;"> #"Cease and desist!!" After a few hits on the infinite improbability drive, it appears that Walt Disney manifested as a participant in our course with an aggressive territorial streak. Walt demanded the course cease and desist it's use of his storytelling properties - Baymax and San Frantoykyo. As we landed in court, Walt was paralell an accusor and a defender. All copyright course cases ended in mistrial. In part, as there was apparent jury tampering by Mr. Disney. (t8n:"fade-up")+(t8n-delay:2s)[<ul> <li>[[The Volgons->Volgons]] <li>[[Baymax->Baymax]] <li>Walt Disney <li>[[Deus ex Machina]] (if:$score > 3)[<div align="center"> ###[[there's just one catch->finally]]</div>] </ul>]<div class="score">(set: $score to it +1)[Points: $score ]</div> <br/><br/> <img src="https://www.diabolicalplots.com/wp-content/uploads/2019/12/baymax.jpg" width="300px" style="float:left;padding: 10px;"> #"Hello, I am Baymax..." After a few hits on the infinite improbability drive, it appears that our friendly nurse Baymax manifested in the Denver metro area - helping random strangers with their ailments. Likewise, Baymax appeared in our Canvas course and engaged discussions about notions of AI rights - specifically, his copyrights. Finally, in episode 4 of our podcast it has become clear that suspicion has arisen about Baymax's integrity. The suggestion has been made that his chipset has been swapped - perhaps by Walt Disney, who also joined our course - to reprogram Baymax's intentions. (t8n:"fade-up")+(t8n-delay:2s)[<ul> <li>[[The Volgons->Volgons]] <li>Baymax <li>[[Walt Disney->Disney]] <li>[[Deus ex Machina]] (if:$score > 3)[<div align="center"> ###[[there's just one catch->finally]]</div>] </ul>] ##Branching Required <img src="https://thestoryelement.files.wordpress.com/2014/12/branching_narrative_step1.png" style="float:left;" width="150px"> Whatever you choose to do for your medium-thing 03, it must incorporate some form of //''branching''//. The user must have some form of choice that takes them down alternate pathways. Branching is easy. It is simply a set of links that say choice A, B, or C - each going in different directions of the story. I've seen it done with Google Slides, with Twine (obviously) or with video - using something like Eko Studio. Your finale medium-thing can conclude one of our course storylines (optional) but it must adhere to the requirements outlined in the make-bank + it must incorporate //''branching''// - allowing us to choose our own adventure. <div align="center"> ###You're welcome. <br/> <img src="https://media-exp1.licdn.com/dms/image/C4D0BAQEgUbE_12D5Tg/company-logo_200_200/0/1593628500055?e=2147483647&v=beta&t=UEogBI8eRvax6m80VoeUbTrsqV6P_iMIzMACjcq_WmQ"> </div><div class="score">(set: $score to it +1)[Points: $score ]</div> <br/><br/> ##Dues ex Machina This Latin phrase originally described an ancient plot device used in Greek and Roman theatre. Many tragedy writers used //''Deus ex Machina''// to resolve complicated or even seemingly hopeless situations in the plots of their plays. The phrase is loosely translated as “//''god from the machine''//.” In modern storytelling, //''Dues ex Machina''// roughly translates as an overly convenient plot device. It's an unbelievable mechanism or situation to get the story out of an impossible situation. //''Unbelievable and impossible...''// as though god interveined in the story. For example, our protagonist wakes up and it turns out //the whole story was just a dream//! Or, it turns out the hero //had a superpower that even s/he didn't know about//! Or, s/he //isn't really dead after all! // Or, there's //a magic button that can instantly and randomly remix reality// - giving the creators an infinite number of possible branches for the story. <iframe src="https://docdrop.cu.studio/inte5340/infinite02.html" title="infinite improbability drive" height="100px" width="100%" scrolling="no" style="border:none;"></iframe> ###If you want to go in a completely different direction than our absurd sci-fi themes, press the button and simply make it so. Want to do something with the Karate Kid? Stranger Things? Shakespeae? Your family? Your class? Go for it. Your final medium-thing can go in ANY direction, as we have our own Dues ex Machina button built into our story. ''Do as you wish.'' (t8n:"fade-up")+(t8n-delay:2s)[<ul> <li>[[The Volgons->Volgons]] <li>[[Baymax->Baymax]] <li>[[Walt Disney->Disney]] <li>Deus ex Machina (if:$score > 3)[<div align="center"> ###[[there's just one catch->finally]]</div>] </ul>]